![]() ![]() The search for ingredients and materials spurs on the need for hunting and exploration. With the rush to create new inventions, comes a demand for new products and therefore the need to earn more money to buy them. With the discovery of new foods and inventions, the economy is now being driven to bring new life into Akiba and to relieve the despair and boredom. This in turn increased the sense of despair and boredom among the Adventurers. Furthermore, with all menu-crafted food being flavorless, there was no real difference between simple cuisine and the more expensive fare. However, this is very little incentive to earn more after the Catastrophe, since the People of the Earth no longer give out quests and the Adventurers automatically respawn if they die. On average, thirty-five gold per day is sufficient for basic survival, meaning that an Adventurer needs to only defeat up to six Goblins to accommodate for living expenses. The concept of money took on a new meaning when the players found themselves trapped inside the game and needed to use that money for daily life. Each player had his/her own account in the bank at the Guild Building in order to protect their assets from theft. It was used to buy food and items in the game. However, this table does not account for racial and sometimes subclass abilities.When Elder Tale was simply a game, Gold was earned either by defeating a monster or by completing a quest. The calculations for this table are based on level and the average gear for that level. Known Skills Note: This section will be heavily revised in the future. Vuorinen uses this build, but because raids tend to focus on mitigating raid bosses' powerful attacks, he doesn't get to show it off much in the story. They also use Servant Summons such as Gray Wolf, Forest Bear, and Wild Boar on top of attacking, they can knock down or knock back enemies, making it safer for melee-based Druids to get in close range. Excess MP can be used on Pulse Recovery spells. ![]() By attacking the enemy, they can recover the MP used on melee skills such as Burning Bite and Fierce Maul. They essentially act as a second-rate Sorcerer that can also heal.Ī melee build that focuses on wielding weapons with MP absorption effects. Call Storm inflicts an area-of-effect elemental resistance debuff, and offensive spells like Lightning Fall, Hail Wind, and Icicle Ripper deal damage. However, Mikakage focuses on her Chef subclass and hasn't worked on her combat skills much, while Serara uses a blend of the Witch Doctor and Shaman builds since she has Minori to help with healing.ĭespite being a Recovery class, Druids have some powerful offensive spells. If you see a Druid standing towards the back, wielding a wooden staff and wearing robes, it's pretty safe to deduce they're using a Witch Doctor build.īoth Serara and Mikakage use this build. Using Servant Summon: Alraune increases the caster's healing effect, so they are seen as constant companions for Witch Doctor Druids.īecause the class emphasizes healing and support, they typically have low attack power. Supplementing the area-of-effect Pulse Recovery spell Gaiabeat Healing with the single-target Heartbeat Healing, Druids can also use instantaneous healing spells such as Healing Wind and Heal to further manage the party's HP. Specializes in Pulse Recovery (heal-over-time) spells and other support spells while staying in the rear, away from enemy attacks. There are three main builds for this class: Witch Doctor (recovery support type), Shaman (attack magic type), and Absorber (melee-based MP recovery type). Thus, a Druid must be very aware and keep track of his or her MP use. However, one of the Druid's weaknesses is MP consumption, making them incapable of continuously casting spells for long periods of time. As a result, battling against enemies in the forest will be advantageous for parties with Druids. The Druid can also use magic that controls the forest. Out of the twelve classes, the Druid can produce the greatest HP-per-second recovery rate by stacking various skills to speed up the healing process.Īside from healing spells, the Druid has a fair amount of offensive and defensive magic and is considered the most well-rounded of the healer classes. Pledged to nature and spirits, a Druid is a magic-type Healer, specializing in using Heal-over-Time spells.
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